Character Pipeline and Compositing assignments I completed at the Academy of Interactive Entertainment. Every student had to block out, model, sculpt, retopologise, rig, weight paint, UV, texture and pose a lizard creature. It was hard but fun and it has given me valuable insight in to the world of character pipeline. We also had to place the lizard in a scene in front of a plate and then do a multi pass render through Renderman. We then took the exported images in to a program called Nuke and made a composited image.